Cleaning up the shoulder and arm bonesĤ1. Constructing the shoulder and arm chainsĤ0. Setting up the Center of Gravity controlģ5. Creating the curve that will drive our spine bonesġ7. Setting up association curves for the knee controlsġ6. Using custom parameters to drive the toe bendġ5. Setting up custom parameters for the foot bankġ3. Constraining the foot bones to the Reverse-Lock helpersġ2. Setting up initial controls for the feetħ. Working with fins and adding a toe bend boneĦ. We’ll also learn how to create customized quad menus and toolbars that will help speed up our workflow, so we can focus primarily on building our control rigs with the best practices.ĥ. We’ll learn everything from proper bone placement and techniques for troubleshooting, to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. Step by step, we’ll construct a control rig that is robust and animator-friendly. ![]() In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max.
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